

You do that largely by knocking out enemies, hiding their bodies, and taking their clothes.

In each of the game's locations, your goal is to find a way to eliminate your assassination targets and then escape the level without being found out. There aren't any major mechanical additions to the game's construction, but seeing how it all harmonizes is as impressive today as it was when the first entry in the World of Assassination trilogy launched in 2016. Rather than feel dated, Hitman 3 just highlights how satisfying it can be to understand how all these moving pieces work together.

That's essential to how Hitman works, however-your knowledge and understanding of the game's underlying systems are what make it possible to replay levels again and again to exploit their intricacies in different ways. In Hitman 3, all the stealth mechanics, the ways you can interact with the world, and enemy AI remain the same as in the past. Presumably knowing that players have spent all sorts of time mastering its many settings and systems, IO throws in some brilliant curve balls that require you to use your assassin skills and knowledge in clever, challenging new ways. Hitman 3 is full of fun and fascinating ideas, many of which play with the concepts underpinning the last four years of Hitman levels.īy clicking 'enter', you agree to GameSpot's But Hitman 3 improves on the World of Assassination through consistently excellent level design-which is saying something, given how strong all the previous missions are. It makes no drastic changes to the underlying formula, instead adding a few graphical upgrades and quality-of-life improvements to the existing Hitman framework. Levels are designed to be played over and over so you can explore, understand, and eventually master all their moving parts, and it's impossible to see everything one has to offer in a single playthrough (or in most cases, even two or three).Īt first blush, Hitman 3 appears to be more of the same. Each of the missions the developer rolled out in what it calls its World of Assassination series has contained a huge, intricate collection of scripted and free-form systems that create harrowing moments, presented elaborate puzzles to solve, and allowed the player to orchestrate ludicrous and often hilarious situations. Since it rebooted its Hitman franchise in 2016, IO Interactive has been putting on a level design masterclass.
